PDA Shopping in America (example)
This is a great little article where a system like mine has been implemented before, have a look.
http://gtresearchnews.gatech.edu/newsrelease/grocerypda.htm
This is a great little article where a system like mine has been implemented before, have a look.
This is a great little article where a system like mine has been implemented before, have a look.
I thought as I have a name for my device and a function, i could mess around with the logo design and layout, these are just a few prototypes of design for the REICIPE FINDER, have a look. I have also tried to see how my device would or could be incorporate with a major supermarket like Sainsbury's. See what you think
Our behaviours and thoughts when we interact with a device and our decisions with respect to relevent map-based tasks such as navigating, can form a visual model in our brain. This model helps us to predict how we are going to perform on a system or device. This simplified representation of reality contains the information and thoughts about the functions, capabilities and limitations of any device as we interact with in our minds.
Recipe Finder
With my device running a single application, without the distraction of the Windows Mobile screen on view. it will just simply be my interface the users interact with then they are finding their required recipe when they enter the store.
this was from http://electronics.howstuffworks.com/pda2.htm
"PDA converts the characters to letters and numbers. On Palm devices, the software that recognizes these letters is called Graffiti. Graffiti requires that each letter be recorded in a certain way, and you must use a specialized alphabet. For example, to write the letter "A," you draw an upside-down V. The letter "F" looks like an inverted L. To help Graffiti make more accurate guesses, you must draw letters on one part of the screen and numbers in another part"
This is a good invention and i think this quote from www.omni-ts.com/ sums up its pretty well:Coming from a new user of PDA, which i am, this could become daunting from them to use, faced with a new technology when out and about shopping i would simply ingnore it, the stress of shopping for me is bad enough. But its advantages of menu navigation will be useful for my device, simply one tap to go to the next screen, or exit a certain fucntion will definiatly benefit my users. This wont require much interaction when navigating through the menus, and could be a implementation in the way the user interacts with the PDA.
"Touch screen devices are much easier for users to adapt to because the touch screen provides the easiest transition for users migrating from a mouse-driven graphic user interface.
Touch screen support is more important for new mobile users than for experienced mobile users. The new mobile user is similar to a new computer user. New computer users are "mouse click" fixated. Experienced users look for more efficient keyboard shortcuts rather than using the mouse for everything".
With my preferred choice of digital device being a PDA, I couldn’t exactly just choose any type of PDA and expect it to fulfil my requirements from a designer point of view, and obviously the most important a user point of view.
"Conventions, they are very useful, As a rule conventions only become conventions if they work. Well applied conventions make it easier for users to go from site to site without expending a lot of effort figuring out how things work"Enough of that it think for now, more information will be presented in my interface design research later on.
(Steve Krug 'Dont make me think' p.35)
"The term resolution is often used as a pixel count in digital imaging, even though American, Japanese, and international standards specify that it should not be so used, at least in the digital camera field. An image of N pixels high by M pixels wide can have any resolution less than N lines per picture height, or N TV lines. But when the pixel counts are referred to as resolution, the convention is to describe the pixel resolution with the set of two positive integer numbers, where the first number is the number of pixel columns (width) and the second is the number of pixel rows (height), for example as 640 by 480. Another popular convention is to cite resolution as the total number of pixels in the image, typically given as number of megapixels, which can be calculated by multiplying pixel columns by pixel rows and dividing by one million. Other conventions include describing pixels per length unit or pixels per area unit, such as pixels per inch or per square inch. None of these pixel resolutions are true resolutions, but they are widely referred to as such; they serve as upper bounds on image resolution.
Below is an illustration of how the same image might appear at different pixel resolutions, if the pixels were poorly rendered as sharp squares (normally, a smooth image reconstruction from pixels would be preferred, but for illustration of pixels, the sharp squares make the point better)."
Designing for any small screen device weather it be a Mobile in your pocket, an iPod clipped to your hips, or a satellite navigation system on your cars dahboard, its screen size is going to be the obvious constraint from a designers point of view.
'with just a few taps of the screen you’ve inputted your destination and are all set to go'http://www.maplin.co.uk/images/full/45915i1.jpg
http://d4dd.blogspot.com/
Hello, well my first entry into my blog, bit clueless at the mo. This blog is to help me create a greater understanding of the technology of digital devices such as Mobiles, PDA, Sat Nav, and iPods, how they are incorporated in to social networks such as this site, Blogger.com, Flickr.com, myspace.com, and mybook.com. (just a few examples) and from this information which is created on these social networks think of a device which it can be incorporated into.